Coffee Talk Walkthrough, Wiki, Guide, And Gameplay

Coffee Talk is a type of interactive fiction video game created by Toge Productions, an independent game development company from Indonesia. It was made available on 29 January 2020 on various platforms including Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One. A day later, on 30 January 2020, the game was launched in

Coffee Talk Walkthroughwill take you through the events of the entire game, so follow the page and check theinteractive fiction video game Coffee Talkguide, walkthrough, wiki, and more.

Coffee Talk Wiki

Coffee Talk is a type of interactive fiction video game created by Toge Productions, an independent game development company from Indonesia. It was made available on 29 January 2020 on various platforms including Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One. A day later, on 30 January 2020, the game was launched in Japan exclusively for the Nintendo Switch. The story revolves around a barista who works at a coffee shop located in a fantasy version of Seattle. The gameplay involves listening to the stories and concerns of the shop's patrons and preparing drinks.

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The game's design is inspired by 90s anime, pixel art, and the lo-fi chillhop genre of music. The aesthetic gives a calming and relaxing vibe that aligns with the theme of the game. The story is set in a fictional version of Seattle, where the barista encounters customers from various walks of life. The game is more focused on the conversations between the characters rather than the gameplay mechanics.

The developers announced a sequel titled Coffee Talk Episode 2: Hibiscus & Butterfly, which is set to release in 2023. This continuation of the game is likely to expand on the story and characters introduced in the first installment, while maintaining the same visual and musical aesthetic that fans enjoyed.

Coffee Talk Walkthrough

Day 1 (Tuesday, September 22nd)

Achievements gained:

  • by starting the game: "Welcome to Coffee Talk"
     
  • by brewing your first drink (just follow the story): "First Brew"
     
  • by drawing your first Latte Art: "It's a masterpiece!"

optional:

  • by throwing away your first drink: "Let me start over" (completely optional, just trash your drink once to get the achievement; it's not relevant for the story)
     
  • by trashing a total of 25 drinks: "Stop it!" (if you're interested, trash all 5 drinks on one day, load the game and do it until you've trashed about 25 drinks in total)
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    Customers:

    • Freya:
      Espresso: Coffee, Coffee, Coffee
       
    • Lua:
      Dark Chocolate: Chocolate, Chocolate, Chocolate
       
    • Baileys:
      Cappuccino with Latte Art: Coffee, Coffee, Milk (+ draw any kind of Latte Art you want to draw, it's not relevant)
       
    • Baileys 2.0:
      Green Tea Latte: Green Tea, Milk, Milk (you don't actually have to make Latte Art again, but you can if you're interested in it)

    Day 2 (Wednesday, September 23rd)

    Customers:

    • Jorji:
      Honey Coffee: Coffee, Honey, Honey
       
    • Freya:
      Espresso: Coffee, Coffee, Coffee
       
    • Gala:
      Jahe Tubruk: Coffee, Coffee, Ginger
       
    • Hyde:
      Jahe Tubruk: Coffee, Coffee, Ginger

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    Day 3 (Thursday, September 24th)

    Achievements gained:

    • by reaching a certain point in the story: "Achievement Unlocked!" (again, just follow the story, there's nothing you have to do)

    Customers:

    • Myrtle:
      Honey Milk: Milk, Honey, Honey
       
    • Rachel:
      Milk: Milk, Milk, Milk
       
    • Freya:
      Espresso: Coffee, Coffee, Coffee
       
    • Jorji:
      Cough Syrup: Green Tea, Lemon, Honey

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    Day 4 (Friday, September 25th)

    Customers:

    • Hyde:
      Ginger Green Tea: Green Tea, Ginger, Ginger
       
    • Freya:
      STMJ: Milk, Ginger, Honey
       
    • Lua:
      Green Tea Latte: Green Tea, Milk, Milk
       
    • Gala:
      Gala Had: Tea, Milk, Ginger

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    Day 5 (Saturday, September 26th)

    Customers:

    • Neil:
      Black Lemon: Coffee, Coffee, Lemon
       
    • Myrtle:
      Café Latte: Coffee, Milk, Milk
       
    • Aqua:
      Masala Chai: Tea, Ginger, Cinnamon

    Day 6 (Sunday, September 27th)

    Customers:

    • Aqua:
      Russian Tea: Tea, Lemon, Cinnamon
       
    • Freya:
      Espresso: Coffee, Coffee, Coffee
       
    • Hendry:
      STMJ: Milk, Ginger, Honey

    Day 7 (Monday, September 28th)

    Customers:

    • Gala:
      Gala Had: Tea, Milk, Ginger
       
    • Baileys:
      Ginger Latte: Coffee, Ginger, Milk

    Day 8 (Tuesday, September 29th)

    Achievements gained:

    • by meeting all of the characters in the game: "We are all friends"

    Customers:

    • Gala:
      Gala Had: Tea, Milk, Ginger
       
    • Hyde:
      Midsummer's Night Dream: Tea, Lemon, Honey
       
    • Neil:
      Milky Way: Milk, Honey, Mint

    Day 9 (Wednesday, September 30th)

    Customers:

    • Aqua:
      Marrakech: Green Tea, Mint, Mint
       
    • Myrtle:
      Teh Tarik: Tea, Tea, Milk
       
    • Rachel:
      Chocobee Miruku: Cocolate, Honey, Milk
       
    • Henry:
      Spanish Sahara: Chocolate, Milk, Ginger

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    Day 10 (Thursday, October 1st)

    Customers:

    • Freya:
      Black Magic: Coffee, Mint, Honey
       
    • Myrtle:
      Jahe Tubruk: Coffee, Coffee, Ginger

    Day 11 (Friday, October 2nd)

    Achievements gained:

    • by serving Freya the wrong drink: "Is this it?" (even though she has ordered a cup of Espresso, serve her anything else on purpose, it doesn't matter what - you will need it for a later achievement)
       
    • by finishing Lua and Baileys' arc: "Love of my life" (you won't get it if you've served one of them a wrong drink once, keep that in mind!)
       
    • by serving Gala the right drink when he comes in as a werewolf: "Gala had a fit!" (again, you won't get it if you've served one of them a wrong drink once, keep that in mind!)

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    Customers:

    • Baileys:
      Bitter Heart: Chocolate, Ginger, Cinnamon
       
    • Freya:
      Espresso: Coffee, Coffee, Coffee
       
    • Lua:
      Gingerbread Coffee: Coffee, Ginger, Cinnamon
       
    • Gala; as a werewolf:
      Gala Had: Tea, Milk, Ginger

    Day 12 (Saturday, October 3rd)

    Achievements gained:

    • by unlocking all of the characters social media profiles on the app: "Social media fever" (If you don't get this achievement right away, just keep playing the story, you might get it shortly after)

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    Customers:

    • Freya:
      Sugar & Spice: Coffee, Honey, Cinnamon
       
    • Gala:
      Gala Had: Tea, Milk, Ginger
       
    • Rachel:
      Café Latte: Coffee, Milk, Milk
       
    • Hendry:
      Milk: Milk, Milk, Milk

    Day 13 (Sunday, October 4th)

    Achievements gained:

    • by finishing Rachel and Hendrys' arc: "Father and Daughter" (you won't get it if you've served one of them a wrong drink once, keep that in mind!)

    Customers:

    • Jorji:
      Espresso: Coffee, Coffee, Coffee
       
    • Rachel:
      Dark Chocolate: Chocolate, Chocolate, Chocolate

    Day 14 (Sunday, October 18th)

    Achievements gained:

    • by finishing Gala and Hydes' arc: "There's a spark" (you won't get it if you've served one of them a wrong drink once, keep that in mind!)
       
    • by getting all of the gallery artworks: "Art Connoisseur" (for this one you had to serve the wrong drink to Freya on day 11 when she has actually ordered an Espresso)

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    Note: On this day you won't have to serve any drinks, just follow the story and enjoy the ending!

    Note 2.0: After the credits you will talk to a mysterious person which will unlock the following achievements:

    • "Interstellar support"
    • by simply finishing the whole story: "Is that it?"

    Coffee Talk Guide

  • Exact drink orders: The customer will tell the barista exactly what they want, such as "chocolate, chocolate, ginger."
  • Two-ingredient drinks: A two-ingredient drink, such as Lemon Tea, means that the barista should add the last ingredient first (in this case, Lemon), followed by two of the first ingredient (Tea, Lemon, Lemon).
  • Three-ingredient drinks with base ingredient listed last: For drinks with three ingredients where the base ingredient is listed last (Coffee, Tea, Green Tea, Chocolate, or Milk), such as mint, ginger, chocolate, the barista should add the last ingredient first, followed by the first and then the second.
  • Drinks from the Barista's Menu: Customers may order drinks from the Barista's Menu, such as The Grinch, and the barista should follow the specific order of ingredients as listed for that particular drink.
  • Single flavour profile: If a customer requests a single flavour profile, such as "less WARM," the barista should find a drink on the menu that matches that profile, such as Black Magic.
  • Two flavour profiles: For customers requesting two flavour profiles, such as "extra BITTER and COOL," the barista should find a drink on the menu that matches both profiles, such as Russian Tea.
  • Three flavour profiles: If a customer requests three flavour profiles, such as "extra SWEET, less WARM, and BITTER," the barista should find a drink on the menu that matches all three profiles, such as Honey Coffee.
  • Four flavour profiles: For customers requesting four flavour profiles, such as "not COOL, less SWEET, WARM, and extra BITTER," the barista should find a drink on the menu that matches all four profiles, such as Shen Genmaicha.
  • Coffee Talk Gameplay

    Coffee Talk is a type of interactive storytelling game known as a visual novel, which is heavily dependent on dialogue for its gameplay. The game's primary focus is on the conversations between the player's character, who is a barista working in a fantasy version of Seattle, and the various patrons who visit the coffee shop.

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    To break up the dialogue and add some gameplay elements, Coffee Talk includes a mini-game where the player can make drinks using the ingredients available in the coffee shop. The player's drink choices can have an impact on the plot, and they can even choose to create latte art with certain drinks. This mini-game serves as the primary means of interaction between the player and the game.

    The player character also has access to a smartphone that they can use at any time during gameplay. The smartphone features allow players to view the social media profiles of the game's characters, reference a list of known drink recipes, read short fiction published in the game's fictional newspaper, and change the song that's playing in the background.

    Overall, Coffee Talk's gameplay primarily revolves around dialogue and the drink-making mini-game, with the smartphone acting as a handy reference tool for players. The game's unique aesthetic and storytelling approach make it an engaging and immersive experience for players who enjoy visual novels.

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    Coffee Talk Walkthrough: FAQs

    1. What is Coffee Talk?

    Coffee Talk is an interactive fiction video game created by Toge Productions, an independent game development company from Indonesia. The game was made available on various platforms, including Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One, in January 2020. The story revolves around a barista who works at a coffee shop located in a fantasy version of Seattle, where the gameplay involves listening to the stories and concerns of the shop's patrons and preparing drinks.

    2. When was Coffee Talk released?

    Coffee Talk was made available on various platforms, including Microsoft Windows, macOS, Nintendo Switch, PlayStation 4, and Xbox One, on January 29, 2020. A day later, on January 30, 2020, the game was launched in Japan exclusively for the Nintendo Switch.

    3. What is the gameplay of Coffee Talk?

    The gameplay of Coffee Talk involves listening to the stories and concerns of the shop's patrons and preparing drinks. The game is more focused on the conversations between the characters rather than the gameplay mechanics.

    4. What inspired the design of Coffee Talk?

    The design of Coffee Talk is inspired by 90s anime, pixel art, and the lo-fi chillhop genre of music. The aesthetic gives a calming and relaxing vibe that aligns with the theme of the game.

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